Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higher-order thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higher-order learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecture-based instruction), had significant improvements when addressing questions that involved higher-order cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules.

References

References
1.
Archey
,
W. T.
,
Engler
,
J.
,
Fitzgerald
,
B. K.
,
Farrell
,
L. P.
,
Castellani
,
J. J.
,
Scalise
,
G. M.
,
Wince-Smith
,
D. L.
,
Wasch
,
K.
,
Mehlman
,
B.
,
Westine
,
L.
,
Miller
,
H. N.
,
Flanigan
,
M. J.
,
Dawson
,
R.
,
Donohue
,
T. J.
, and
Campos
,
R.
,
2005
,
Tapping America's Potential: The Education for Innovation Initiative
,
Business Roundtable
,
Washington, DC
.
2.
Blue
,
C. E.
,
Blevins
,
L. G.
,
Carriere
,
P.
,
Gabriele
,
G.
,
Kemnitzer
,
S.
,
Rao
,
V.
, and
Ulsoy
,
G.
,
2005
, “
The Engineering Workforce: Current State, Issues, and Recommendations: Final Report to the Assistant Director of Engineering
,” National Science Foundation.
3.
National Academy of Engineering
,
2004
,
The Engineer of 2020: Visions of Engineering in the New Century
,
National Academies Press
,
Washington, DC
.
4.
National Academy of Engineering
,
2005
,
Educating the Engineer of 2020: Adapting Engineering Education to the New Century
,
National Academies Press
,
Washington, DC
.
5.
National Academy of Sciences
,
2005
,
Rising Above the Gathering Storm: Energizing and Employing America for a Brighter Economic Future
,
National Academy of Sciences
,
Washington, D.C
.
6.
Grose
,
T. K.
,
2006
, “
Trouble on the Horizon
,”
ASEE Prism
,
16
, pp.
26
31
.
7.
Selingo
,
J.
,
2005
, “
Difficult Crossing
,”
ASEE Prism
,
14
, pp.
24
29
.
8.
Lang
,
J. D.
,
Cruse
,
S.
,
McVey
,
F. D.
, and
McMasters
,
J.
,
1999
, “
Industry Expectations of New Engineers: A Survey to Assist Curriculum Designers
,”
J. Eng. Educ.
,
88
(
1
), pp.
43
52
.10.1002/j.2168-9830.1999.tb00410.x
9.
Chubin
,
D. E.
,
May
,
G. S.
, and
Babco
,
E. L.
,
2005
, “
Diversifying the Engineering Workforce
,”
J. Eng. Educ.
,
94
(
1
), pp.
73
86
.10.1002/j.2168-9830.2005.tb00830.x
10.
Felder
,
R. M.
,
Sheppard
,
S. D.
, and
Smith
,
K. A.
,
2005
, “
A New Journal for a Field in Transition
,”
J. Eng. Educ.
,
94
(
1
), pp.
7
10
.10.1002/j.2168-9830.2005.tb00824.x
11.
Anderson-Rowland
,
M. R.
,
1997
, “
Understanding Freshman Engineering Student Retention Through a Survey
,”
American Society for Engineering Education Annual Conference
,
Milwaukee, WI
.
12.
Budny
,
D.
,
Bjedov
,
G.
, and
LeBold
,
W.
,
1997
, “
Assessment of the Impact of the Freshman Engineering Courses
,”
Proceedings Frontiers in Education 1997 27th Annual Conference, Teaching and Learning in an Era of Change
,
Champaign, IL
, Nov. 5–8, Vol.
2
, pp.
1100
1106
.
13.
Connor
,
J. B.
,
Lohani
,
V. K.
,
Bull
,
E.
,
Wildman
,
T. M.
,
Magliaro
,
S. G.
,
Knott
,
T. W.
,
Griffin
,
O. H.
, and
Muffo
,
J. A.
,
2004
, “
An Analysis of Freshman Engineering: A Cross-College Perspective
,”
American Society for Engineering Education Annual Conference
,
Salt Lake City, UT
.
14.
Flynn
,
A. M.
, and
Heist
,
R. H.
,
2003
, “
A Longitudinal Retention Study in an Urban Engineering School
,”
2003 ASEE Annual Conference and Exposition: Staying in Tune With Engineering Education
,
American Society for Engineering Education
,
Nashville, TN
, pp.
12861
12876
.
15.
National Science Foundation (U.S.)
,
1982
, “
Women and Minorities in Science and Engineering
,”
National Science Foundation, Washington, D.C.
16.
Omer
,
I. S.
,
Hood
,
J.
,
Swimmer
,
F.
, and
Bahe
,
E.
,
2003
, “
Student Retention Dialogue: Focus Group Outcomes
,”
2003 ASEE Annual Conference and Exposition: Staying in Tune With Engineering Education
,
American Society for Engineering Education
,
Nashville, TN
, pp.
11562
11569
.
17.
Shuman
,
L. J.
,
Delaney
,
C.
,
Wolfe
,
H.
,
Scalise
,
A.
, and
Besterfield-Sacre
,
M.
,
1999
, “
Engineering Attrition: Student Characteristics and Educational Initiatives
,”
American Society for Engineering Education Annual Conference
,
ASEE, Charlotte
,
NC
.
18.
Felder
,
R. M.
, and
Silverman
,
L.
,
1988
, “
Learning and Teaching Styles in Engineering Education
,”
Eng. Educ.
,
78
(
7
), pp.
674
681
.
19.
Bloom
,
B. S.
,
1956
,
Taxonomy of Educational Objectives, Handbook I: Cognitive Domain
,
David McKay Company
,
New York, NY
.
20.
Krathwohl
,
D. R.
,
2002
, “
A Revision of Bloom's Taxonomy: An Overview
,”
Theory Pract.
,
41
(
4
), pp.
212
218
.10.1207/s15430421tip4104_2
21.
Woods
,
D. R.
,
1987
, “
How Might I Teach Problem Solving?
New Dir. Teach. Learn.
,
1987
(
30
), pp.
55
71
.10.1002/tl.37219873006
22.
Felder
,
R. M.
, and
Spurlin
,
J.
,
2005
, “
Applications, Reliability and Validity of the Index of Learning Styles
,”
Int. J. Eng. Educ.
,
21
(
1
), pp.
103
112
.
23.
Rapeepisarn
,
K.
,
Wong
,
K. W.
,
Fung
,
C. C.
, and
Khine
,
M. S.
,
2008
, “
The Relationship Between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
,”
3rd International Conference on Technologies for E-Learning and Digital Entertainment
,
Edutainment 2008
,
Nanjing, China
, pp.
497
508
.
24.
Sanderson
,
A.
,
Millard
,
D.
,
Jennings
,
W.
,
Krawczyk
,
T.
,
Slattery
,
D.
, and
Sanderson
,
S. W.
,
1997
, “
Cybertronics: Interactive Simulation Game for Design and Manufacturing Education
,”
Proceedings of the 1997 27th Annual Conference on Frontiers in Education
,
IEEE
,
Pittsburgh, PA
, pp.
1595
1606
.
25.
Jungmo
,
G.
,
Jong
,
O. P.
,
Jin-Sook
,
L.
, and
Seong-Sik
,
K.
,
2002
, “
Research in Development of a Network Simulation Game for Education of Democratic Citizens
,”
International Conference on Computers in Education
,
IEEE Comput. Soc.
,
Los Alamitos, CA
, Vol.
1
, pp.
354
355
.
26.
Carpenter
,
W. C.
,
2005
, “
Teaching Engineering Ethics With the Engineering Ethics Challenge Game
,”
2005 ASEE Annual Conference and Exposition: The Changing Landscape of Engineering and Technology Education in a Global World
,
American Society for Engineering Education
,
Portland, OR
, pp.
13802
13814
.
27.
Hsieh
,
S.-J.
, and
Kim
,
H.
,
2005
, “
Web-Based Problem-Solving Environment for Line Balancing Automated Manufacturing Systems
,”
2005 ASEE Annual Conference and Exposition: The Changing Landscape of Engineering and Technology Education in a Global World
,
American Society for Engineering Education
,
Portland, OR
, pp.
15797
15806
.
28.
Entertainment Software Association
,
2012
, “
Essential Facts About the Computer and Video Game Industry
,” http://www.theesa.com/facts/pdfs/esa_ef_2012.pdf
29.
Kelly
,
H.
,
2005
, “
Harnessing the Power of Games for Learning
,”
National Summit on Educational Games, Washington, D.C.
30.
Corti
,
K.
,
2006
, “
Games-Based Learning; a Serious Business Application
,”
Informe de Pixel Learn.
,
34
(
6
), pp.
1
20
.
32.
Prensky
,
M.
,
2001
,
Digital Game-Based Learning
,
McGraw-Hill
,
New York
.
33.
Adams
,
E.
,
2010
,
Fundamentals of Game Design
,
2nd ed.
,
New Riders
,
Berkeley, CA
.
34.
Salen
,
K.
, and
Zimmerman
,
E.
,
2003
,
Rules of Play: Game Design Fundamentals
,
MIT
,
Cambridge, MA
.
35.
Rollings
,
A.
, and
Adams
,
E.
,
2003
,
Andrew Rollings and Ernest Adams on Game Design
,
1st ed.
,
New Riders
,
Indianapolis, IN
.
36.
Costikyan
,
G
.,
2002
, “
I Have no Words and I Must Design: Toward a Critical Vocabulary for Games
,”
Proceedings of Computer Games and Digital Cultures Conference
,
Tampere
,
Finland
, pp.
9
33
.
37.
Csikszentmihalyi
,
M.
,
1990
,
Flow: The Psychology of Optimal Experience
,
1st ed.
,
Harper and Row
,
New York
.
38.
Siddique
,
Z.
,
Saha
,
M.
,
Akasheh
,
F.
,
Barua
,
B.
, and
Arif
,
S. M.
,
2011
, “
Interactive Scenario Based Teaching of Metal Casting Process
,”
ASME IDETC 2011
, Washington, DC, Paper No. DETC2011-48265).
39.
Sweller
,
J.
,
Van Merrienboer
,
J. J. G.
, and
Paas
,
F. G. W. C.
,
1998
, “
Cognitive Architecture and Instructional Design
,”
Educ. Psychol. Rev.
,
10
(
3
), pp.
251
296
.10.1023/A:1022193728205
40.
Kolb
,
A. Y.
, and
Kolb
,
D. A.
,
2005
,
Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education
,”
Acad. Manage. Learn. Educ.
,
4
(
2
), pp.
193
212
.10.5465/AMLE.2005.17268566
41.
Xu
,
Y.
,
Miekas
,
C.
,
Siddique
,
Z.
,
Ling
,
C.
,
Chowdhury
,
S.
, and
Geng
,
X.
,
2009
, “
Gaming and Interactive Visualization for Education—A Multi-Disciplinary and Multi-University Collaborative Project
,”
ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
,
American Society of Mechanical Engineers
,
San Diego, CA
, Vol.
8
, pp.
599
609
.
42.
Gee
,
J. P.
,
2005
, “
Learning by Design: Good Video Games as Learning Machines
,”
E-Learning Digit. Media
,
2
(
1
), pp.
5
16
.10.2304/elea.2005.2.1.5
43.
Jen-Hwa Hu
,
P.
,
Hui
,
W.
,
Clark
,
T. H. K.
, and
Tam
,
K. Y.
,
2007
, “
Technology-Assisted Learning and Learning Style: A Longitudinal Field Experiment
,”
IEEE Trans. Syst. Man Cybern., Part A. Syst. Humans
,
37
(
6
), pp.
1099
1112
.
44.
Sharda
,
N. K.
,
2008
, “
Designing, Using and Evaluating Educational Games: Challenges, Some Solutions and Future Research
,”
The European Conference on Technology Enhanced Learning
,
Maastricht, The Netherlands
.
45.
Hoic-Bozic
,
N.
,
Mornar
,
V.
, and
Boticki
,
I.
,
2009
, “
A Blended Learning Approach to Course Design and Implementation
,”
IEEE Trans. Edu.
,
52
(
1
), pp.
19
30
.10.1109/TE.2007.914945
46.
Desurvire
,
H.
,
Caplan
,
M.
, and
Toth
,
J. A.
,
2004
, “
Using Heuristics to Evaluate the Playability of Games
,”
CHI2004, ACM
, Vienna, Austria, pp.
1509
1512
.
You do not currently have access to this content.