In Part 1 of these two-part papers, a normal distribution model has been formulated to describe the random excitation system present during machining. Part 2 presents a methodology to dynamically generate the surface topography under the random excitation environment through computer simulation. The proposed methodology uses the tool vibratory motion along with the tool geometrical motion to construct the topography of a machined surface. Both experimental and simulation results confirm that when a small feed is used, the influence of the spiral trajectory of tool geometrical motion on the surface generation decays dramatically and the random excitation system, on the opposite, is strengthened playing a significant role in surface texture generation.

This content is only available via PDF.
You do not currently have access to this content.