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International Conference on Computer Technology and Development, 3rd (ICCTD 2011)

By
Jianhong Zhou
Jianhong Zhou
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ISBN:
9780791859919
No. of Pages:
2000
Publisher:
ASME Press
Publication date:
2011

In this paper, the authors carry out an introduction to the principles and methods of implementing the three-dimensional (3D) scene rendering and interactive functions by the component technology under the .Net environment and give a detailed explanation to this implementation process through a case. In other words, under the .Net environment, C# is used to encapsulate the rendering and interactive functions which create all the graphics of the three dimensional scene into the different components, and subsequently the window procedures are used to call these components to implement the rendering and interaction of the 3D scene.

Abstract
Key Words
1 Introduction
2. Implementing the Three-Dimensional Virtual Scene Rendering by Using C# to Call Opengl Under the .Net Environment
3. Characteristics of C# Object-Oriented Programming are Suitable for Controlling 3D Graphics
4. C# Encapsulates the Drawing, Rendering and Interactive Control of Graphic Elements of 3D Scene Through Components
5. C# Calls Component Methods in Windows Procedure to Implement 3D Scene Rendering and Interactive Functions
6. The Application Prospect of .Net Component Technology in Virtual Reality Technology
References
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