Skip to Main Content
Skip Nav Destination
Advances in Computers and Information in Engineering Research, Volume 1
Editor
John G. Michopoulos
John G. Michopoulos
Search for other works by this author on:
Christiaan J.J. Paredis
Christiaan J.J. Paredis
Search for other works by this author on:
David W. Rosen
David W. Rosen
Search for other works by this author on:
Judy M. Vance
Judy M. Vance
Search for other works by this author on:
ISBN:
9780791860328
No. of Pages:
616
Publisher:
ASME Press
Publication date:
2014

In the evolving scenario of the global market, companies need to improve their competitiveness by innovating their traditional products and processes. In order to better understand the product development process typically implemented by industry, and the possible room for improvement, it is also important to take into consideration the evolution of products and of their users. Today’s products for the consumer market are more complex, and their aesthetic and usability aspects deserve more attention than in the past. Therefore, achieving a good balance between form and function is crucial [1]. Although the shape is strictly related with the aesthetic impact, it can also affect the functional requirements of the product, which must be satisfied. Therefore, quite often, the original shape has to be defined, and redefined, so as to best satisfy both the user’s aesthetic preferences and the functional requirements. The full satisfaction of consumers is increasingly becoming a key element of successful business strategies. Actually, customers’ preferences and attitudes have changed: more and more customers want to buy customized and personalized products [2]. This is the case for several kinds of products, including cars, domestic and electronic appliances, shoes, garments, and many others. So the personalization of products to fulfill specific requests from customers is becoming a key factor for success.

10.1 Introduction and background
10.2 The design process of consumer products
10.3 Interactive Virtual Prototyping
10.4 Architecture of an interactive Virtual Prototype
10.5 Enabling digital technologies
10.6 Case Studies
10.7 Discussion
10.8 Conclusion
References
This content is only available via PDF.
You do not currently have access to this chapter.
Close Modal

or Create an Account

Close Modal
Close Modal