Skip to Main Content
Skip Nav Destination
ASME Press Select Proceedings

International Conference on Software Technology and Engineering (ICSTE 2012)

Jianhong Zhou
Jianhong Zhou
Search for other works by this author on:
No. of Pages:
ASME Press
Publication date:

VRML(Virtual Reality Modeling Language) as an international standard for Virtual Reality, has already been widely adopted for graphical representation of 3D objects over the Web. Adopting VRML model in RP(Rapid Prototyping) can reduce the precision loss caused by triangulation in generating STL file. Hence exploring a slicing method and software for VRML model is significant to improve the accuracy of RP products, and has good expansibility and adaptability for color RP and virtual manufacturing. Slicing strategy and method for VRML model were proposed based on the analysis of VRML structure. With component-based development concept, slicing software for VRML model was developed using VC++ and OpenGL. The slicing software system has high precision and good expansibility.

1 Introduction
2 Structure of VRML Model
3 Slicing Strategies and Flowchart
4 CBD Slicing SOFTWARE development
5 Application EXAMPLE and Conclusion
This content is only available via PDF.
You do not currently have access to this chapter.
Close Modal

or Create an Account

Close Modal
Close Modal