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International Conference on Information Technology and Computer Science, 3rd (ITCS 2011)

Editor
V. E. Muhin
V. E. Muhin
National Technical University of Ukraine
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W. B. Hu
W. B. Hu
Wuhan University
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ISBN:
9780791859742
No. of Pages:
656
Publisher:
ASME Press
Publication date:
2011

Dots and Boxes game is a familiar pencil and paper game for two players [1]. This paper proposed a new method to represent the chessboard of Dots-and-Boxes, which can be used more conveniently and quickly to recognize and evaluate any situations of the chessboard formed in the process of playing game than other representation methods. In the 4th machine gambling tournament took in 2010, the realized Dots-and-Boxes system gained the fifth best, which indicates the feasibility of the proposed chessboard representing method and the validity of the Dots-and-Boxes system.

Abstract
Keywords
Introduction
Chessboard Representation
Representation & Judgment for Elements
Definitions
Representation and Judgment for Long-Chain Grids
Representation and Judgment for Big C-Type Grids
Representation and Judgment for “ ⊟ ”-TYPE GRIDS
Representation and Judgment for Other Elements
Conclusions
Acknowledgments
Preference
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