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Proceedings of the International Conference on Technology Management and Innovation
By
ISBN:
9780791859612
No. of Pages:
612
Publisher:
ASME Press
Publication date:
2010
eBook Chapter
55 Study on the Application of AI for the Non Player Character in Computer Games
By
Kuang Yang
,
Kuang Yang
School of Communication and Electronic
Jiang Xi Science and Technology Normal University
NanChang
, China
; ky_super@163.com
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Jiang Jie
Jiang Jie
School of Communicatio and Electronic
Jiang Xi Science and Technology Normal University
NanChang
, China
; jiangjiejie9999@yahoo.com.cn
Search for other works by this author on:
Page Count:
2
-
Published:2010
Citation
Yang, K, & Jie, J. "Study on the Application of AI for the Non Player Character in Computer Games." Proceedings of the International Conference on Technology Management and Innovation. Ed. Xie, H. ASME Press, 2010.
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Artificial intelligence technology for non player character has become the key technology for computer games. This paper describes the attributes of non player character and application of artificial intelligence. Then it discusses the interaction designing of artificial intelligence in designing computer games. The latter part focuses on researching the realization of artificial intelligence for non player character. At last, the paper envisions the application of AI will attract more players.
Topics:
Computers
I. Introduction
II. NPC and AI
III. Interaction Designing of AI
IV. The Research of AI Technology for NPC
V. Conclusions
References
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