Skip to Main Content
Skip Nav Destination
ASME Press Select Proceedings

International Conference on Electronics, Information and Communication Engineering (EICE 2012)

By
Garry Lee
Garry Lee
Information Engineering Research Institute
Search for other works by this author on:
ISBN:
9780791859971
No. of Pages:
1008
Publisher:
ASME Press
Publication date:
2012

Large-scale terrain rendering is an important application of virtual reality, However, the large data amount, low speed are always problems facing large terrain rendering, Therefore, how to improve the rendering speed and reduce the amount of data meanwhile maintain the original topography becomes a challenge. Considering the features and visualization requirements of large-scale battlefield terrain, a view-dependent, real-time and high quality terrain display method is presented in this paper. Using the Quadtree, Layered multi-resolution strategy, we partition the terrain into blocks and simplify triangular meshes inside the blocks, a simplified standard is given. Simulated operation shows that it has better...

Abstract
Keywords
Introduction
Scene Data Structure
View-Dependent
Triangle Simplification
Experiments
Conclusions
References
This content is only available via PDF.
You do not currently have access to this chapter.
Close Modal

or Create an Account

Close Modal
Close Modal