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ASME Press Select Proceedings
International Conference on Electronics, Information and Communication Engineering (EICE 2012)
By
Garry Lee
Garry Lee
Information Engineering Research Institute
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ISBN:
9780791859971
No. of Pages:
1008
Publisher:
ASME Press
Publication date:
2012

Network-Centric Warfare (NCW) is a new military doctrine or theory of war that seeks to translate an information advantage into a competitive war fighting advantage through the robust networking of well informed geographically dispersed forces [1, 2]. The focus of NCW efforts has largely been concentrated on issues related to technology and infrastructure. However, there is a growing trend in the scientific community to analyze the human aspect of network warfare. The game of Go though unrelated to warfare per say creates an opportunity for simulating cooperation and coordination between teams and individuals. By constructing a competitive and collaborative environment where players/teams compete against each other, human factors may be identified which could have a profound impact on the outcomes of future NCW wars. Go*Team is based on the traditional Go game in which players place black and white stones onto a board in order to occupy territory on the board [3].

Abstract
Keywords
Introduction
Go*Team Model
Rule Module
Turn Scheduler
Action Processor
Illegal Action
Scoring
Go*Team Sensors
Game Configuration
Conclusion
References
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