Stick-slip friction is present to some degree in almost all actuators and mechanisms and is often responsible for performance limitations. Simulation of stick-slip friction is difficult because of strongly nonlinear behavior in the vicinity of zero velocity. A straightforward method for representing and simulating friction effects is presented. True zero velocity sticking is represented without equation reformulation or the introduction of numerical stiffness problems.
Issue Section:
Technical Briefs
Topics:
Computer simulation,
Dynamic systems,
Friction,
Stick-slip,
Actuators,
Simulation,
Stiffness
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Copyright © 1985
by ASME
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