Product dissection has been used successfully in a variety of ways to actively engage students in their learning; however, using product dissection in the classroom does have drawbacks: products, tools, and their upkeep can be costly, workspace and storage space can be difficult to obtain, and even the best crafted dissection assignments can end in chaos. Recent cyberinfrastructure initiatives seek to create ubiquitous, comprehensive, interactive, and functionally complete digital environments for research communities that consist of people, data, information, tools, and instruments. With product dissection as our unifying theme, we are applying cyberinfrastructure tools and technologies to undergraduate engineering education and assessing the impact of these tools on student learning. Specifically, the project combines product dissection activities at three universities with two digital design repositories CAD modeling and animation, video, and MediaWiki technology to enable cyberinfrastructure-based product dissection activities. Lessons learned from these efforts are presented from the students’ perspectives as well as that of the faculties in both engineering and computer science. The implications for implementing the developments on a national scale are discussed along with ongoing research.
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e-mail: mdd7@buffalo.edu
e-mail: kelewis@buffalo.edu
e-mail: tws8@psu.edu
e-mail: rob.stone@oregonstate.edu
e-mail: regli@drexel.edu
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December 2009
Research Papers
Evaluating the Use of Digital Product Repositories to Enhance Product Dissection Activities in the Classroom
Matt Devendorf,
Matt Devendorf
Department of Mechanical and Aerospace Engineering,
e-mail: mdd7@buffalo.edu
University at Buffalo
, 5 Norton Hall, Buffalo, NY 14260
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Kemper Lewis,
Kemper Lewis
Department of Mechanical and Aerospace Engineering,
e-mail: kelewis@buffalo.edu
University at Buffalo
, 5 Norton Hall, Buffalo, NY 14260
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Timothy W. Simpson,
Timothy W. Simpson
Department of Industrial and Manufacturing Engineering,
e-mail: tws8@psu.edu
Penn State University
, 314D Leonhard Building, University Park, PA 16802
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Robert B. Stone,
Robert B. Stone
School of Mechanical, Industrial and Manufacturing Engineering,
e-mail: rob.stone@oregonstate.edu
Oregon State University
, 406 Rogers Hall, Corvalllis, OR 97331
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William C. Regli
William C. Regli
Department of Computer Science,
e-mail: regli@drexel.edu
Drexel University
, 3201 Arch Street, Philadelphia, PA 19104
Search for other works by this author on:
Matt Devendorf
Department of Mechanical and Aerospace Engineering,
University at Buffalo
, 5 Norton Hall, Buffalo, NY 14260e-mail: mdd7@buffalo.edu
Kemper Lewis
Department of Mechanical and Aerospace Engineering,
University at Buffalo
, 5 Norton Hall, Buffalo, NY 14260e-mail: kelewis@buffalo.edu
Timothy W. Simpson
Department of Industrial and Manufacturing Engineering,
Penn State University
, 314D Leonhard Building, University Park, PA 16802e-mail: tws8@psu.edu
Robert B. Stone
School of Mechanical, Industrial and Manufacturing Engineering,
Oregon State University
, 406 Rogers Hall, Corvalllis, OR 97331e-mail: rob.stone@oregonstate.edu
William C. Regli
Department of Computer Science,
Drexel University
, 3201 Arch Street, Philadelphia, PA 19104e-mail: regli@drexel.edu
J. Comput. Inf. Sci. Eng. Dec 2009, 9(4): 041008 (8 pages)
Published Online: November 24, 2009
Article history
Received:
August 13, 2007
Revised:
February 25, 2009
Online:
November 24, 2009
Published:
November 24, 2009
Citation
Devendorf, M., Lewis, K., Simpson, T. W., Stone, R. B., and Regli, W. C. (November 24, 2009). "Evaluating the Use of Digital Product Repositories to Enhance Product Dissection Activities in the Classroom." ASME. J. Comput. Inf. Sci. Eng. December 2009; 9(4): 041008. https://doi.org/10.1115/1.3264574
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