This paper presents an infrastructure that integrates a haptic interface into a mainstream computer-aided design (CAD) system. A haptic interface, by providing force feedback in human-computer interaction, can improve the working efficiency of CAD/computer-aided manufacturing (CAM) systems in a unique way. The full potential of the haptic technology is best realized when it is integrated effectively into the product development environment and process. For large manufacturing companies this means integration into a commercial CAD system (Stewart, et al., 1997, “Direct Integration of Haptic User Interface in CAD Systems,” ASME Dyn. Syst. Control Div., 61, pp. 93–99). Mainstream CAD systems typically use constructive solid geometry (CSG) and boundary representation (B-Rep) format as their native format, while internally they automatically maintain triangulated meshes for graphics display and for numerical evaluation tasks such as surface-surface intersection. In this paper, we propose to render a point-based haptic force feedback by leveraging built-in functions of the CAD systems. The burden of collision detection and haptic rendering computation is alleviated by using bounding spheres and an OpenGL feedback buffer. The major contribution of this paper is that we developed a sound structure and methodology for haptic interaction with native CAD models inside mainstream CAD systems. We did so by analyzing CAD application models and by examining haptic rendering algorithms. The technique enables the user to directly touch and manipulate native 3D CAD models in mainstream CAD systems with force/touch feedback. It lays the foundation for future tasks such as direct CAD model modification, dynamic simulation, and virtual assembly with the aid of a haptic interface. Hence, by integrating a haptic interface directly with mainstream CAD systems, the powerful built-in functions of CAD systems can be leveraged and enhanced to realize more agile 3D CAD design and evaluation.
Skip Nav Destination
Article navigation
December 2008
Research Papers
A Methodology for Building Up an Infrastructure of Haptically Enhanced Computer-Aided Design Systems
Weihang Zhu
Weihang Zhu
Mem. ASME
Department of Industrial Engineering,
Lamar University
, Beaumont, TX 77710-0032
Search for other works by this author on:
Weihang Zhu
Mem. ASME
Department of Industrial Engineering,
Lamar University
, Beaumont, TX 77710-0032J. Comput. Inf. Sci. Eng. Dec 2008, 8(4): 041004 (11 pages)
Published Online: November 6, 2008
Article history
Received:
August 17, 2007
Revised:
January 23, 2008
Published:
November 6, 2008
Citation
Zhu, W. (November 6, 2008). "A Methodology for Building Up an Infrastructure of Haptically Enhanced Computer-Aided Design Systems." ASME. J. Comput. Inf. Sci. Eng. December 2008; 8(4): 041004. https://doi.org/10.1115/1.2988340
Download citation file:
Get Email Alerts
Cited By
Design Knowledge as Attention Emphasizer in Large Language Model-Based Sentiment Analysis
J. Comput. Inf. Sci. Eng (February 2025)
A Robust Model for Hydrogen Supply Chain Network Design in China Under Renewable Energy Uncertainty
J. Comput. Inf. Sci. Eng (March 2025)
Haptic Interaction Methods for Freehand Contour Generation on a Refreshable Pin Display
J. Comput. Inf. Sci. Eng
Related Articles
Haptic Wrists: An Alternative Design Strategy Based on User Perception
J. Comput. Inf. Sci. Eng (March,2009)
Weight Sensation in Virtual Environments Using a Haptic Device With Air Jets
J. Comput. Inf. Sci. Eng (June,2003)
Special Issue on Haptics, Tactile and Multimodal Interfaces
J. Comput. Inf. Sci. Eng (March,2009)
Integrating a Grasp Exoskeleton Into a String-Based Interface for Human-Scale Interactions
J. Comput. Inf. Sci. Eng (December,2008)
Related Proceedings Papers
Related Chapters
Analysis of Force Transmission Performance and Optimize Design of a 3DOF Parallel Haptic Device
International Conference on Information Technology and Management Engineering (ITME 2011)
Awareness for the Protection of Endangered Species with Augmented Reality
International Conference on Software Technology and Engineering, 3rd (ICSTE 2011)
A New Mobile Haptic Game for Dynamic Objects
International Conference on Software Technology and Engineering (ICSTE 2012)