Different immersive visual interfaces’ ability to support engineering designers in product design is assessed in an experimental study. A focus was put on learning as an important factor to measure performance. Subjects were asked to find induced errors in a mechanical product using different display solutions; an Immersive Workbench, a Desktop-VR system and a Desktop system. Results show that Immersive Displays can support the designers in product development. In terms of detection times, subjects using Desktop-VR with stereoscopic glasses performed best, but difference is not significant. No difference was found between the treatments as regards the number of successful trials.
Immersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study
Contributed by the Engineering Simulation and Visualization Committee for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received September 2003; revised March 2004. Guest Editor: J. Oliver.
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Johansson, P., and Ynnerman, A. (May 28, 2004). "Immersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study ." ASME. J. Comput. Inf. Sci. Eng. June 2004; 4(2): 124–131. https://doi.org/10.1115/1.1740775
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