Voxel-based modeling techniques are known for their robustness and flexibility. However, they have three major shortcomings: (1) Memory intensive, since a large number of voxels are needed to represent high-resolution models (2) Computationally expensive, since a large number of voxels need to be visited (3) Computationally expensive isosurface extraction is needed to visualize the results. We describe techniques which alleviate these by taking advantage of self-similarity in the data making voxel-techniques practical and attractive. We describe algorithms for MEMS process emulation, isosurface extraction and visualization which utilize these techniques.
Exploiting Self-Similarity in Geometry for Voxel Based Solid Modeling
Contributed by the Engineering Simulation & Visualization Committee for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received July 2003; Revised October 2003; Guest Editors: V. Shapiro and G. Elber.
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Udeshi, T., and Parker, E. (March 23, 2004). "Exploiting Self-Similarity in Geometry for Voxel Based Solid Modeling ." ASME. J. Comput. Inf. Sci. Eng. March 2004; 4(1): 49–55. https://doi.org/10.1115/1.1641187
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