Abstract
Bidirectional evolutionary structural optimization (BESO) is a well-recognized method for generating optimal topologies of structures. Its soft-kill variant has a high computational cost, especially for large-scale structures, whereas the hard-kill variant often faces convergence issues. Addressing these issues, this paper proposes a hybrid BESO model tailored for graphics processing units (GPUs) by combining the soft-kill and hard-kill approaches for large-scale structures. A GPU-based algorithm is presented for dynamically isolating the solid/hard elements from the void/soft elements in the finite element analysis (FEA) stage. The hard-kill approach is used in the FEA stage with an assembly-free solver to facilitate the use of high-resolution meshes without exceeding the GPU memory limits, whereas for the rest of the optimization procedure, the soft-kill approach with a material interpolation scheme is implemented. Furthermore, the entire BESO method pipeline is accelerated for both the proposed hybrid and the standard soft-kill BESO. The comparison of the hybrid BESO with the GPU-accelerated soft-kill BESO using four benchmark problems with more than two million degrees-of-freedom reveals three key benefits of the proposed hybrid model: reduced execution time, decreased memory consumption, and improved FEA convergence, all of which mitigate the major computational issues associated with BESO.