These last years have witnessed the advent of several high performance driving simulators at automotive companies and universities all over the world as well as a large use of low-cost simulators for a growing number of human factors, vehicle engineering, road traffic, and training applications. The rendering capabilities and applicability of driving simulators thus became a crucial issue both for simulator makers and users. Both areas are multidisciplinary as for correct motion rendering human perception characteristics of the driver are to be taken into account. The idea of bringing together computer scientists with physiologists of visual and kinesthetic perception and action during an international conference, with the publications of results, came some 20 years ago.

Following a half dozen seminars in this field, I had the privilege to organize the first Driving Simulation Conference in Sophia Antipolis, close to Nice at...

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