The haptic feedback perceived during the interaction with consumer products is an important aspect since it concurs in creating, together with the aesthetic features and sonic feedback, the emotional response during the first contacts with a product. And this may be decisive for the user’s decision of purchasing a product instead of another one. So the design of the haptic behavior of interaction elements of products can be both a successful strategy for capturing consumers’ attention but even a need for avoiding problems during the use. The paper describes the process of virtualization of the interaction with an industrial consumer product by means of haptic, sound and visualization technologies in order to obtain a prototype (interactive Virtual Prototypes) useful to design and test the haptic feedback of interaction elements directly with end users.
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ASME 2011 World Conference on Innovative Virtual Reality
June 27–29, 2011
Milan, Italy
Conference Sponsors:
- ASME
ISBN:
978-0-7918-4432-8
PROCEEDINGS PAPER
Virtualization of Industrial Consumer Products for Haptic Interaction Design
Francesco Ferrise,
Francesco Ferrise
Politecnico di Milano, Milano, Italy
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Marco Ambrogio,
Marco Ambrogio
Politecnico di Milano, Milano, Italy
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Elia Gatti,
Elia Gatti
Politecnico di Milano, Milano, Italy
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Joseba Lizaranzu,
Joseba Lizaranzu
Politecnico di Milano, Milano, Italy
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Monica Bordegoni
Monica Bordegoni
Politecnico di Milano, Milano, Italy
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Francesco Ferrise
Politecnico di Milano, Milano, Italy
Marco Ambrogio
Politecnico di Milano, Milano, Italy
Elia Gatti
Politecnico di Milano, Milano, Italy
Joseba Lizaranzu
Politecnico di Milano, Milano, Italy
Monica Bordegoni
Politecnico di Milano, Milano, Italy
Paper No:
WINVR2011-5526, pp. 9-18; 10 pages
Published Online:
March 20, 2012
Citation
Ferrise, F, Ambrogio, M, Gatti, E, Lizaranzu, J, & Bordegoni, M. "Virtualization of Industrial Consumer Products for Haptic Interaction Design." Proceedings of the ASME 2011 World Conference on Innovative Virtual Reality. ASME 2011 World Conference on Innovative Virtual Reality. Milan, Italy. June 27–29, 2011. pp. 9-18. ASME. https://doi.org/10.1115/WINVR2011-5526
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