This paper presents a new method for the manipulation of a given CAE domain in view of VR based explorations that enables engineers to interactively inspect and analyze a linear static domain. The interactions can ideally be performed in real-time in order to provide an intuitive impression of the changes to the underlying volumetric domain. We take the approach of element masking, i.e. the blending out of computations resulting from computational overhead for inner nodes, based on the inversion of the stiffness matrix. This allows us to optimize the re-simulation loop and to achieve real-time performance for strain and stress distributions with immediate visualization feedback caused by interactively changing boundary conditions. The novelty of the presented approach is a direct coupling of view dependent simulations and its close linkage to post-processing tasks. This allows engineers to also inspect the changes of the stress field inside of the volume during, e.g. cross sectioning.
Skip Nav Destination
ASME 2011 World Conference on Innovative Virtual Reality
June 27–29, 2011
Milan, Italy
Conference Sponsors:
- ASME
ISBN:
978-0-7918-4432-8
PROCEEDINGS PAPER
Linear Static, Real-Time Finite Element Computations Based on Element Masks
Holger Graf,
Holger Graf
Fraunhofer IGD, Darmstadt, Germany
Search for other works by this author on:
Andre´ Stork
Andre´ Stork
Fraunhofer IGD, Darmstadt, Germany
Search for other works by this author on:
Holger Graf
Fraunhofer IGD, Darmstadt, Germany
Andre´ Stork
Fraunhofer IGD, Darmstadt, Germany
Paper No:
WINVR2011-5501, pp. 87-95; 9 pages
Published Online:
March 20, 2012
Citation
Graf, H, & Stork, A. "Linear Static, Real-Time Finite Element Computations Based on Element Masks." Proceedings of the ASME 2011 World Conference on Innovative Virtual Reality. ASME 2011 World Conference on Innovative Virtual Reality. Milan, Italy. June 27–29, 2011. pp. 87-95. ASME. https://doi.org/10.1115/WINVR2011-5501
Download citation file:
10
Views
Related Proceedings Papers
Related Articles
Practical Considerations for Setting Up A Virtual Reality System for Virtual Prototyping
J. Comput. Inf. Sci. Eng (September,2003)
A Process for Design, Verification, Validation, and Manufacture of Medical Devices Using Immersive VR Environments
J. Med. Devices (December,2010)
Comparison of Non-Nominal Geometry Models Represented in Physical Versus Virtual Environments
J. Comput. Inf. Sci. Eng (September,2004)
Related Chapters
Knowledge Capture in Virtual Reality and Beyond
Advances in Computers and Information in Engineering Research, Volume 1
The Simulation of Lunar Exploration and Image Transmission
International Conference on Advanced Computer Theory and Engineering (ICACTE 2009)
Approximate Analysis of Plates
Design of Plate and Shell Structures