This paper deals with the effects of different washout algorithms used for Stewart platforms on subjective and objective ratings. Washout algorithms are used to represent vehicle dynamics in a restricted spatial place. An adaptive washout algorithm was realized to control the hexapod platform, depending on the specific force error in longitudinal, lateral and vertical directions, in order to compare user’s experience with those in the case of classical algorithm. In this study, the simulator sickness has been evaluated for three algorithms in dynamic driving simulator situation in objective and subjective way.
Volume Subject Area:Virtual Reality and Cognition
Keywords:Driving simulator, virtual immersion, motion sickness
Topics:Algorithms, Simulation, Errors, Vehicle dynamics
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