This paper presents a novel method to tie geometric boundary representation (BREP) to voxel-based collision detection for use in haptic manual assembly simulation. Virtual Reality, in particular haptics, has been applied with promising results to improve preliminary product design, assembly prototyping and maintenance operations. However, current methodologies do not provide support for low clearance assembly tasks, reducing the applicability of haptics to a small subset of potential situations. This paper discusses a new approach, which combines highly accurate CAD geometry (boundary representation) with voxel models to support a hybrid method involving both geometric constraint enforcement and voxel-based collision detection to provide stable haptic force feedback. With the methods presented here, BREP data can be accessed during voxel-based collision detection. This information can be used for constraint recognition and lead to constraint-guidance during the assembly process.
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ASME 2011 World Conference on Innovative Virtual Reality
June 27–29, 2011
Milan, Italy
Conference Sponsors:
- ASME
ISBN:
978-0-7918-4432-8
PROCEEDINGS PAPER
BREP Identification During Voxel-Based Collision Detection for Haptic Manual Assembly
Daniela Faas,
Daniela Faas
Iowa State University, Ames, IA
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Judy M. Vance
Judy M. Vance
Iowa State University, Ames, IA
Search for other works by this author on:
Daniela Faas
Iowa State University, Ames, IA
Judy M. Vance
Iowa State University, Ames, IA
Paper No:
WINVR2011-5524, pp. 145-153; 9 pages
Published Online:
March 20, 2012
Citation
Faas, D, & Vance, JM. "BREP Identification During Voxel-Based Collision Detection for Haptic Manual Assembly." Proceedings of the ASME 2011 World Conference on Innovative Virtual Reality. ASME 2011 World Conference on Innovative Virtual Reality. Milan, Italy. June 27–29, 2011. pp. 145-153. ASME. https://doi.org/10.1115/WINVR2011-5524
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