In this paper, we describe a novel and quantitative approach to assess the capability of performing training task in the third-person view virtual environment for motor rehabilitation. Our proposed approach is based on human gestures which are constructed from gesture-units according to levels of complexity. Experimented in a Cave Automatic Virtual Environment, human gestures are represented by a virtual human thus the training task of the subject is to memorize those gestures and then to reproduce them. Performance of executing this training task is measured by the similarity between the virtual human’s gesture and the subject one which is captured by an optical motion capture device. In practice, a combination of performance and the complexity of the gesture is carried out to evaluate the ability of learning the human gestures of the subject.
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ASME 2010 World Conference on Innovative Virtual Reality
May 12–14, 2010
Ames, Iowa, USA
Conference Sponsors:
- Design Engineering Division and Computers and Information in Engineering Division
ISBN:
978-0-7918-4908-8
PROCEEDINGS PAPER
An Approach for Measuring the Human Gesture Learning Ability in Third-Person View Virtual Environment for Motor Rehabilitation
Van-Hanh Nguyen,
Van-Hanh Nguyen
Arts & Me´tiers ParisTech, France
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Fre´de´ric Me´rienne,
Fre´de´ric Me´rienne
Arts & Me´tiers ParisTech, France
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Jean-Luc Martinez,
Jean-Luc Martinez
Arts & Me´tiers ParisTech, France
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Thierry Pozzo
Thierry Pozzo
Bourgogne University, France
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Van-Hanh Nguyen
Arts & Me´tiers ParisTech, France
Fre´de´ric Me´rienne
Arts & Me´tiers ParisTech, France
Jean-Luc Martinez
Arts & Me´tiers ParisTech, France
Thierry Pozzo
Bourgogne University, France
Paper No:
WINVR2010-3736, pp. 69-76; 8 pages
Published Online:
October 28, 2010
Citation
Nguyen, V, Me´rienne, F, Martinez, J, & Pozzo, T. "An Approach for Measuring the Human Gesture Learning Ability in Third-Person View Virtual Environment for Motor Rehabilitation." Proceedings of the ASME 2010 World Conference on Innovative Virtual Reality. ASME 2010 World Conference on Innovative Virtual Reality. Ames, Iowa, USA. May 12–14, 2010. pp. 69-76. ASME. https://doi.org/10.1115/WINVR2010-3736
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