Haptic rendering has opened a new range of virtual reality applications, enabling a human user to interact with a virtual world using the sense of touch. This kind of interaction enables to enhance applications such as computer-assisted design, where 3D manipulations are part of the system. However, building an application with an accurate haptic feedback is still challenging, especially for interactions between rigid bodies, where stiff contacts can only be displayed with a high simulation frequency. This paper presents the possibilities of implementation of a modular haptic display system that relies on two main components: a physical simulation part and a haptic rendering part. For that purpose, we define a generic coupling approach that enables to perform haptic rendering using admittance haptic devices, through a scaling interface that cleanly separates the physical simulation and the haptic rendering system of units. Four physical simulation libraries are evaluated with respect to haptic rendering quality criteria, based on their behavior in four discriminant test cases. We show that the proposed approach leads to a modular, generic and stable haptic application.
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ASME 2010 World Conference on Innovative Virtual Reality
May 12–14, 2010
Ames, Iowa, USA
Conference Sponsors:
- Design Engineering Division and Computers and Information in Engineering Division
ISBN:
978-0-7918-4908-8
PROCEEDINGS PAPER
Evaluation of Physical Simulation Libraries for Haptic Rendering of Contacts Between Rigid Bodies
Georges Dumont
Georges Dumont
INSA Rennes, Rennes, France
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Loeiz Glondu
ENS Cachan, Rennes, France
Maud Marchal
INSA Rennes, Rennes, France
Georges Dumont
INSA Rennes, Rennes, France
Paper No:
WINVR2010-3726, pp. 41-49; 9 pages
Published Online:
October 28, 2010
Citation
Glondu, L, Marchal, M, & Dumont, G. "Evaluation of Physical Simulation Libraries for Haptic Rendering of Contacts Between Rigid Bodies." Proceedings of the ASME 2010 World Conference on Innovative Virtual Reality. ASME 2010 World Conference on Innovative Virtual Reality. Ames, Iowa, USA. May 12–14, 2010. pp. 41-49. ASME. https://doi.org/10.1115/WINVR2010-3726
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