This paper presents a novel algorithm for six-degree-of-freedom (6-DOF) haptic rendering, providing a fast, stable and precise virtual assembly. This algorithm simplifies large and complex CAD models into simple geometric primes, to accelerate the collision detection and therefore the refresh rate. Analytic approach is employed to simulate the virtual assembly. The common assembly process is decomposed into two basic types of manipulations, axis-alignment assembly and face-mating assembly. Some special assembly features (thread, spline and gear, etc) are described in special parameters. The algorithm has been implemented and interfaced with a 6-DOF PHANToM Premium 3.0. We demonstrate its performance on force display of the mechanical assembly. The object with low clearances can be assembled, and the continuous feedback force can be guaranteed at a constant frequency of 1 kHz.
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ASME 2010 World Conference on Innovative Virtual Reality
May 12–14, 2010
Ames, Iowa, USA
Conference Sponsors:
- Design Engineering Division and Computers and Information in Engineering Division
ISBN:
978-0-7918-4908-8
PROCEEDINGS PAPER
A Novel Haptic Rendering Algorithm for Stable and Precise 6-DOF Virtual Assembly
Dangxiao Wang,
Dangxiao Wang
Beihang University, Beijing, China
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Yuru Zhang
Yuru Zhang
Beihang University, Beijing, China
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Muli Liu
Beihang University, Beijing, China
Dangxiao Wang
Beihang University, Beijing, China
Yuru Zhang
Beihang University, Beijing, China
Paper No:
WINVR2010-3724, pp. 251-257; 7 pages
Published Online:
October 28, 2010
Citation
Liu, M, Wang, D, & Zhang, Y. "A Novel Haptic Rendering Algorithm for Stable and Precise 6-DOF Virtual Assembly." Proceedings of the ASME 2010 World Conference on Innovative Virtual Reality. ASME 2010 World Conference on Innovative Virtual Reality. Ames, Iowa, USA. May 12–14, 2010. pp. 251-257. ASME. https://doi.org/10.1115/WINVR2010-3724
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