In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype based on this architecture model. For this prototype we focus on gesture-based emotion recognition. And third, using this prototype for augmenting a ballet dance show. We hence describe an overview of our work so far, from the design of a flexible and multimodal emotion recognition architecture model, to a presentation of a gesture-based emotion recognition prototype based on this model, to a prototype that augments a ballet stage, taking emotions as inputs.
Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show
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Clay, A, Couture, N, & Nigay, L. "Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show." Proceedings of the ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASME-AFM 2009 World Conference on Innovative Virtual Reality. Chalon-sur-Saoˆne, France. February 25–26, 2009. pp. 19-24. ASME. https://doi.org/10.1115/WINVR2009-704
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