Most computational simulations of the human spine focus on one region of interest, often examining the lumbar or cervical spine alone. This allows for simplification the complex nature of the spine and reduction of computational costs. As computational power is increasing, we can begin to examine more of the spine simultaneously without overusing resources. In addition, while current spine simulations provide valuable information regarding local effects of spinal problems, such as scoliosis or intervertebral disc (IVD) degeneration , they do not evaluate how these injuries affect the spine as a whole. Understanding the motion implications of spine pathologies on the whole spine can influence medical treatment practices in the future.
- Bioengineering Division
Simulation of the Whole Human Spine Using Finite Elements: P & H Version Convergence
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Lipscomb, KE, & Sarigul-Klijn, N. "Simulation of the Whole Human Spine Using Finite Elements: P & H Version Convergence." Proceedings of the ASME 2013 Summer Bioengineering Conference. Volume 1A: Abdominal Aortic Aneurysms; Active and Reactive Soft Matter; Atherosclerosis; BioFluid Mechanics; Education; Biotransport Phenomena; Bone, Joint and Spine Mechanics; Brain Injury; Cardiac Mechanics; Cardiovascular Devices, Fluids and Imaging; Cartilage and Disc Mechanics; Cell and Tissue Engineering; Cerebral Aneurysms; Computational Biofluid Dynamics; Device Design, Human Dynamics, and Rehabilitation; Drug Delivery and Disease Treatment; Engineered Cellular Environments. Sunriver, Oregon, USA. June 26–29, 2013. V01AT09A015. ASME. https://doi.org/10.1115/SBC2013-14298
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