In this paper, we present a method that uses a physics-based virtual environment to evaluate the feasibility of neural network-based generated designs. Deep learning models rely on large training data sets that are used for training. These training data sets are typically validated by human designers that have a conceptual understanding of the problem being solved. However, the requirement of human training data severely constrains the size and availability of training data for computer generated models due to the manual process of either creating or labeling such data sets. Furthermore, there may be misclassification errors that result from human labeling. To mitigate these challenges, we present a physics-based simulation environment that helps users discover correlations between the form of a generated design and the physical constraints that relate to its function. We hypothesize that training data that includes machine validated designs from a physics-based virtual environment will increase the probability of generative models creating functionally-feasible design concepts. A case study involving a generative model that is trained on over 70,000 human 2D boat sketches is used to test the hypothesis. Knowledge gained from testing this hypothesis will provide human designers with insights into the importance of training data in the resulting design solutions generated by deep neural networks.
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ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 26–29, 2018
Quebec City, Quebec, Canada
Conference Sponsors:
- Design Engineering Division
- Computers and Information in Engineering Division
ISBN:
978-0-7918-5175-3
PROCEEDINGS PAPER
A Physics-Based Virtual Environment for Enhancing the Quality of Deep Generative Designs
Matthew Dering,
Matthew Dering
Pennsylvania State University, University Park, PA
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James Cunningham,
James Cunningham
Pennsylvania State University, University Park, PA
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Raj Desai,
Raj Desai
Pennsylvania State University, University Park, PA
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Michael A. Yukish,
Michael A. Yukish
Pennsylvania State University, University Park, PA
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Timothy W. Simpson,
Timothy W. Simpson
Pennsylvania State University, University Park, PA
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Conrad S. Tucker
Conrad S. Tucker
Pennsylvania State University, University Park, PA
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Matthew Dering
Pennsylvania State University, University Park, PA
James Cunningham
Pennsylvania State University, University Park, PA
Raj Desai
Pennsylvania State University, University Park, PA
Michael A. Yukish
Pennsylvania State University, University Park, PA
Timothy W. Simpson
Pennsylvania State University, University Park, PA
Conrad S. Tucker
Pennsylvania State University, University Park, PA
Paper No:
DETC2018-86333, V02AT03A015; 9 pages
Published Online:
November 2, 2018
Citation
Dering, M, Cunningham, J, Desai, R, Yukish, MA, Simpson, TW, & Tucker, CS. "A Physics-Based Virtual Environment for Enhancing the Quality of Deep Generative Designs." Proceedings of the ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 2A: 44th Design Automation Conference. Quebec City, Quebec, Canada. August 26–29, 2018. V02AT03A015. ASME. https://doi.org/10.1115/DETC2018-86333
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