Research has highlighted Digital Games (DG)’ capacity to enhance skill and abilities through their persuasiveness and motivational appeal, which can support immersive, situated and user-centered experiences. DG development remains a challenge both in terms of costs and of the diverse range of advanced, multi-disciplinary expertise required to develop a DG. Developing DGs for such a complex domain as Mechanical Engineering (ME) to better equip engineering students to practice at the intersection of complex systems increases this challenge. An alternative to decrease costs is to capitalize on existing DGs. The paper analyzes opportunities for DG adaptation, in order to enable the reengineer of existing games to fit specific purposes and support knowledge transfer. The authors build upon current research and practices to construct an approach for adapting DG content. Two case studies are presented as a proof of concept to exemplify the different levels of the digital game reengineering process.
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ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 21–24, 2016
Charlotte, North Carolina, USA
Conference Sponsors:
- Design Engineering Division
- Computers and Information in Engineering Division
ISBN:
978-0-7918-5008-4
PROCEEDINGS PAPER
Approaches to Reengineering Digital Games
Antoniu Ştefan,
Antoniu Ştefan
Advanced Technology Systems, Târgovişte, Romania
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Ioana Andreea Stănescu,
Ioana Andreea Stănescu
Advanced Technology Systems, Târgovişte, Romania
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Jannicke Madeleine Baalsrud Hauge
Jannicke Madeleine Baalsrud Hauge
University of Bremen, Bremen, Germany
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Antoniu Ştefan
Advanced Technology Systems, Târgovişte, Romania
Ioana Andreea Stănescu
Advanced Technology Systems, Târgovişte, Romania
Jannicke Madeleine Baalsrud Hauge
University of Bremen, Bremen, Germany
Paper No:
DETC2016-60061, V01BT02A051; 6 pages
Published Online:
December 5, 2016
Citation
Ştefan, A, Stănescu, IA, & Baalsrud Hauge, JM. "Approaches to Reengineering Digital Games." Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 1B: 36th Computers and Information in Engineering Conference. Charlotte, North Carolina, USA. August 21–24, 2016. V01BT02A051. ASME. https://doi.org/10.1115/DETC2016-60061
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