In the education of mechanical engineers alternative learning methods like serious games, simulations etc. have been used in past decades to better the learning outcomes. However, as digital technologies advance, so too does the quality of commercial game-based learning. This brings the expectation that while serious games are still considered as an experimental pedagogic vehicle, the learning experience among students and their experience of using serious games become heightened. This is a challenge for several educational games that though fully able to progress a learning goal, is deemed detached due to its dated user interface and inability to host the latest ICTs. This creates an unappealing aspect to the student and can also affect their motivation. This paper reports on the early efforts to analyze serious games from the perspective of learning and gaming mechanics and the virtual environment and systems that can be made pervasive. The intention is to re-furbish dated serious games that are highly relevant to educating mechanical engineers. The proposed concepts lie in the adoption of new pervasive technologies enabled by cyber-physical systems (CPS) and Internet of things (IoT) to modernize dated engineering serious games.
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ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 21–24, 2016
Charlotte, North Carolina, USA
Conference Sponsors:
- Design Engineering Division
- Computers and Information in Engineering Division
ISBN:
978-0-7918-5008-4
PROCEEDINGS PAPER
Analysis on Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies
Jannicke Madeleine Baalsrud Hauge,
Jannicke Madeleine Baalsrud Hauge
University of Bremen, Bremen, Germany
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Theodore Lim,
Theodore Lim
Heriot Watt University, Edinburgh, UK
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Matthias Kalverkamp,
Matthias Kalverkamp
University of Oldenburg, Oldenburg, Germany
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Florian Haase,
Florian Haase
University of Bremen, Bremen, Germany
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Francesco Bellotti
Francesco Bellotti
University of Genoa, Genoa, Italy
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Jannicke Madeleine Baalsrud Hauge
University of Bremen, Bremen, Germany
Theodore Lim
Heriot Watt University, Edinburgh, UK
Matthias Kalverkamp
University of Oldenburg, Oldenburg, Germany
Florian Haase
University of Bremen, Bremen, Germany
Francesco Bellotti
University of Genoa, Genoa, Italy
Paper No:
DETC2016-59826, V01BT02A050; 8 pages
Published Online:
December 5, 2016
Citation
Baalsrud Hauge, JM, Lim, T, Kalverkamp, M, Haase, F, & Bellotti, F. "Analysis on Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies." Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 1B: 36th Computers and Information in Engineering Conference. Charlotte, North Carolina, USA. August 21–24, 2016. V01BT02A050. ASME. https://doi.org/10.1115/DETC2016-59826
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