Health games are increasingly seen as a means to address issues from therapy and rehabilitation. Yet, as a transformative technology, rarely have such games been explored or exploited to assist research into pathologies. Serious games for research (SGR) to uncover pathologies would allow clinicians to develop new differential diagnostics while providing a positive experience for the subject. This paper is not about game design; nevertheless it presents an outlook to considerations that could be taken forward when developing health-based SGRs for pathomechanics, etiopathogenesis and biofeedback. This work relates to preliminary studies on balance challenges manifested in pathologies of the central nervous system. As technology advancements seek to augment human sensory contact between virtual and real worlds this may impact on how virtual environments are used and designed in future. As a consequence heightened sensory (or lack of thereof) may result in falls, for example users with vestibular disorder — because postural stability is a key aspect of motor ability that allows individuals to sustain and maintain the desired physical position of their body Here, our investigation is specific to functional correspondence of the incidental properties in human body sway between healthy subjects and subjects with dyslexia. Our early results suggest postural sway between healthy subjects and those with mild disorders can be distinguished.
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ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 21–24, 2016
Charlotte, North Carolina, USA
Conference Sponsors:
- Design Engineering Division
- Computers and Information in Engineering Division
ISBN:
978-0-7918-5008-4
PROCEEDINGS PAPER
Advances in Balance and Biofeedback Measurement: The Case for Health-Based, Postural Serious Games
Theodore Lim,
Theodore Lim
Heriot Watt University, Edinburgh, UK
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Daniil Yurchenko,
Daniil Yurchenko
Heriot Watt University, Edinburgh, UK
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Gnanathusharan Rajendran,
Gnanathusharan Rajendran
Heriot Watt University, Edinburgh, UK
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Aparajithan Sivanathan,
Aparajithan Sivanathan
Heriot Watt University, Edinburgh, UK
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James Ritchie
James Ritchie
Heriot Watt University, Edinburgh, UK
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Theodore Lim
Heriot Watt University, Edinburgh, UK
Daniil Yurchenko
Heriot Watt University, Edinburgh, UK
Gnanathusharan Rajendran
Heriot Watt University, Edinburgh, UK
Aparajithan Sivanathan
Heriot Watt University, Edinburgh, UK
James Ritchie
Heriot Watt University, Edinburgh, UK
Paper No:
DETC2016-59201, V01BT02A048; 9 pages
Published Online:
December 5, 2016
Citation
Lim, T, Yurchenko, D, Rajendran, G, Sivanathan, A, & Ritchie, J. "Advances in Balance and Biofeedback Measurement: The Case for Health-Based, Postural Serious Games." Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 1B: 36th Computers and Information in Engineering Conference. Charlotte, North Carolina, USA. August 21–24, 2016. V01BT02A048. ASME. https://doi.org/10.1115/DETC2016-59201
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