Rapid technological changes have a large influence in the field of engineering systems. However, just being fast is not sufficient; additionally, the system has to be user-friendly, flexible and cost effective. Serious Games (SG), as fast-paced, immersive, interactive media, have not only become popular in various learning and training environments, including engineering, but there are also several examples on how game-based mechanisms can be used to enhance User Experience (UX) and performance. So far, gamification of Mechanical Engineering Systems (MES) have not reached their full potential, due to the fact that gamification efforts are costly, time consuming to develop, and require the constant involvement of MES developers even for small changes. Furthermore, its adaption to MES requires specific knowledge in game design and development. Thus, as demand for user friendlier, intuitive interfaces increases, there is also a need for support tools that enable access to design and development of gamification mechanisms for non-SG professionals. In this context, the authors discuss the creation of a library of User Interface (UI) automation tools that enables gamification and through which tutors can create interactive learning scenarios to guide users through the functionalities of engineering systems. Such tools have the potential to support knowledge processes, respectively knowledge experiencing, conceptualizing, analyzing and applying, in engineering environments.
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ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 2–5, 2015
Boston, Massachusetts, USA
Conference Sponsors:
- Design Engineering Division
- Computers and Information in Engineering Division
ISBN:
978-0-7918-5705-2
PROCEEDINGS PAPER
Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes
Jannicke M. Baalsrud Hauge,
Jannicke M. Baalsrud Hauge
Universität Bremen, Bremen, Germany
Royal Institute of Technology, Stockholm, Sweden
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Ioana Andreea Stănescu,
Ioana Andreea Stănescu
Advanced Technology Systems, Targoviste, Romania
Advanced Distributed Learning, Bucuresti, Romania
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Maira B. Carvalho,
Maira B. Carvalho
TU Eindhoven, Netherlands
University of Genoa, Genoa, Italy
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Antoniu Stefan,
Antoniu Stefan
Advanced Technology Systems, Targoviste, Romania
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Marian Banica,
Marian Banica
Advanced Technology Systems, Targoviste, Romania
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Theodore Lim
Theodore Lim
Heriot Watt University, Edinburgh, UK
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Jannicke M. Baalsrud Hauge
Universität Bremen, Bremen, Germany
Royal Institute of Technology, Stockholm, Sweden
Ioana Andreea Stănescu
Advanced Technology Systems, Targoviste, Romania
Advanced Distributed Learning, Bucuresti, Romania
Maira B. Carvalho
TU Eindhoven, Netherlands
University of Genoa, Genoa, Italy
Antoniu Stefan
Advanced Technology Systems, Targoviste, Romania
Marian Banica
Advanced Technology Systems, Targoviste, Romania
Theodore Lim
Heriot Watt University, Edinburgh, UK
Paper No:
DETC2015-47695, V01BT02A015; 8 pages
Published Online:
January 19, 2016
Citation
Baalsrud Hauge, JM, Stănescu, IA, Carvalho, MB, Stefan, A, Banica, M, & Lim, T. "Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes." Proceedings of the ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 1B: 35th Computers and Information in Engineering Conference. Boston, Massachusetts, USA. August 2–5, 2015. V01BT02A015. ASME. https://doi.org/10.1115/DETC2015-47695
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