This paper presents the development efforts for a set of software activities and tutorials to augment teaching and learning in standard required undergraduate engineering mechanics courses. Using these software activities, students can change parameters, predict answers, compare outcomes, interact with animations, and feel the results. The overall system aims to increase teaching and learning effectiveness by rendering the concepts compelling, fun, and engaging. The problem with current examples and homework problems is that they are flat, static, boring, and non-engaging, which may lead to student attrition and a less than full grasp of fundamental principles. We implement integration of haptics technology with educational products to enable improvement in undergraduate engineering mechanics education. The current system is composed of a computer (laptop or desktop), a haptic device and a set of haptic modules. Currently, two modules, Interactive Free-Body Diagram (Box Motion) and Rigid Body Dynamics (Box Motion), were developed and several others are under development.

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