The current state-of-the art interactive Design for Manufacturing (DFM) for casting is limited to checking designs for correct draft angles and undercuts. DFM for mold filling is limited to finding thin sections in the part. Efforts towards developing an interactive physics-based DFM tool to check design for mold fillability at the detailed design stage are described in this paper. The presented approach incorporates a numerical simulation of the flow of the melt into part geometry. The Smoothed Particle Hydrodynamics (SPH) method, a mesh-free, particle-based, technique, is used to handle free-surface flows. The highly parallel nature of discrete particle methods makes SPH an excellent candidate for optimization through parallelization. Novel algorithms and data-structures for executing SPH methods on graphics processing units (GPUs) were designed. The presented preliminary implementation, which executes on a consumer GPU, achieves a 30× speedup over a serial implementation on a high end CPU. With further algorithmic optimizations, and given the rapid growth in computing capabilities of GPUs, the authors believe the novel method reported here will provide interactive DFM for mold filling within the next 2 to 3 years.
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ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 28–31, 2011
Washington, DC, USA
Conference Sponsors:
- Design Engineering Division and Computers and Information in Engineering Division
ISBN:
978-0-7918-5479-2
PROCEEDINGS PAPER
Towards Physics-Based Interactive Design for Manufacturing of Cast Parts Using Smoothed Particle Hydrodynamics on GPUs
Ivan Komarov,
Ivan Komarov
University of Wisconsin-Milwaukee, Milwaukee, WI
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Samuel T. Alberts,
Samuel T. Alberts
University of Wisconsin-Milwaukee, Milwaukee, WI
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Roshan M. D’Souza
Roshan M. D’Souza
University of Wisconsin-Milwaukee, Milwaukee, WI
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Ivan Komarov
University of Wisconsin-Milwaukee, Milwaukee, WI
Samuel T. Alberts
University of Wisconsin-Milwaukee, Milwaukee, WI
Roshan M. D’Souza
University of Wisconsin-Milwaukee, Milwaukee, WI
Paper No:
DETC2011-48598, pp. 379-387; 9 pages
Published Online:
June 12, 2012
Citation
Komarov, I, Alberts, ST, & D’Souza, RM. "Towards Physics-Based Interactive Design for Manufacturing of Cast Parts Using Smoothed Particle Hydrodynamics on GPUs." Proceedings of the ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 2: 31st Computers and Information in Engineering Conference, Parts A and B. Washington, DC, USA. August 28–31, 2011. pp. 379-387. ASME. https://doi.org/10.1115/DETC2011-48598
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