In Japan, the cute aesthetic is abused by many organizations and for many purposes including police mascots, and warning signs for dangerous areas. Although using cute to motivate and inform might seem strange, cute does offer potential. Dr. Cheok and his team at the National University of Singapore argued that Japanese ‘kawaii’ embodies a special kind of cute design, which reduces fear and makes dreary information more acceptable and appealing. Various Japanese kawaii characters such as Hello Kitty and Pokemon have become popular all over the world. However, since few studies have focused on kawaii attributes, we systematically analyze the kawaii interfaces themselves: kawaii feelings caused by such attributes as shapes, colors, and materials. Our aim is to clarify a method for constructing a kawaii interface from the research results. Kawaii might be one important kansei value for future interactive systems and industrial products of Asian industries. We previously performed experiments and obtained interesting tendencies about such kawaii attributes as shapes, colors, and sizes. Although questionnaires are the most common form of kansei evaluation, they suffer from such demerits as linguistic ambiguity, the possibility of mixing the intensions of experimenters and/or participants into the results, and interruption of the system’s stream of information input/output. Thus, to compensate for these demerits, we examined the possibility with biological signals. In this article, these experiments and their results are outlined.
Skip Nav Destination
ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 15–18, 2010
Montreal, Quebec, Canada
Conference Sponsors:
- Design Engineering Division and Computers in Engineering Division
ISBN:
978-0-7918-4411-3
PROCEEDINGS PAPER
Systematic Study of Kawaii Products: Relation Between Kawaii Feelings and Attributes of Industrial Products
Michiko Ohkura,
Michiko Ohkura
Shibaura Institute of Technology, Tokyo, Japan
Search for other works by this author on:
Tetsuro Aoto
Tetsuro Aoto
Shibaura Institute of Technology, Saitama, Japan
Search for other works by this author on:
Michiko Ohkura
Shibaura Institute of Technology, Tokyo, Japan
Tetsuro Aoto
Shibaura Institute of Technology, Saitama, Japan
Paper No:
DETC2010-28182, pp. 587-594; 8 pages
Published Online:
March 8, 2011
Citation
Ohkura, M, & Aoto, T. "Systematic Study of Kawaii Products: Relation Between Kawaii Feelings and Attributes of Industrial Products." Proceedings of the ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 3: 30th Computers and Information in Engineering Conference, Parts A and B. Montreal, Quebec, Canada. August 15–18, 2010. pp. 587-594. ASME. https://doi.org/10.1115/DETC2010-28182
Download citation file:
18
Views
Related Proceedings Papers
Related Articles
A Sketch-Based Tool for Analyzing Vibratory Mechanical Systems
J. Mech. Des (October,2008)
Tool Wear Monitoring in Diamond Turning by Fuzzy Pattern Recognition
J. Eng. Ind (May,1994)
Measurement-Level Integration of Carrier-Phase GPS and Laser-Scanner for Outdoor Ground Vehicle Navigation
J. Dyn. Sys., Meas., Control (March,2009)
Related Chapters
Optimum Architecture Development Using Evolutionary Programming
Intelligent Engineering Systems through Artificial Neural Networks Volume 18
The Path through and out of a Conflict
Conflict Resolution: Concepts and Practice (The Technical Manager's Survival Guides)
A New Technique of Disambiguating Combination Ambiguity
Proceedings of the International Conference on Technology Management and Innovation