Rigid body dynamics simulations require use of accurate computation of contacts among bodies. Often collision detection algorithms are used for determining the contact between moving bodies. Many mechanical parts have a large number of features and hence collision detection with the detailed part models often slows down the rigid body dynamics simulations. Model simplification techniques developed for efficient graphical rendering may change the part geometry in such a manner that the contact points between parts may change as a result of the simplification. Hence, such simplifications may alter the resulting simulated behavior. In many simulation scenarios, all the parts participating in the simulation are known in advance. In such cases, the simulation context (i.e., a priori knowledge of parts) can be exploited to simplify the part geometries such that the contact points among parts do not change. For example, parts with significant concavities may have regions on their boundaries that will be inaccessible to other parts in the simulation and hence contact points cannot lie on such inaccessible regions. Removing such regions from the parts can simplify the model and hence speed up the simulation for interactive applications.
Skip Nav Destination
ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
August 30–September 2, 2009
San Diego, California, USA
Conference Sponsors:
- Design Engineering Division and Computers in Engineering Division
ISBN:
978-0-7918-4899-9
PROCEEDINGS PAPER
Context Dependent Contact Preserving Off-Line Model Simplification for Interactive Rigid Body Dynamics Simulations
Atul D. Thakur,
Atul D. Thakur
University of Maryland-College Park, College Park, MD
Search for other works by this author on:
Satyandra K. Gupta
Satyandra K. Gupta
University of Maryland-College Park, College Park, MD
Search for other works by this author on:
Atul D. Thakur
University of Maryland-College Park, College Park, MD
Satyandra K. Gupta
University of Maryland-College Park, College Park, MD
Paper No:
DETC2009-87119, pp. 83-93; 11 pages
Published Online:
July 29, 2010
Citation
Thakur, AD, & Gupta, SK. "Context Dependent Contact Preserving Off-Line Model Simplification for Interactive Rigid Body Dynamics Simulations." Proceedings of the ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B. San Diego, California, USA. August 30–September 2, 2009. pp. 83-93. ASME. https://doi.org/10.1115/DETC2009-87119
Download citation file:
7
Views
Related Proceedings Papers
Related Articles
Real-Time Dynamics Simulation of Unmanned Sea Surface Vehicle for Virtual Environments
J. Comput. Inf. Sci. Eng (September,2011)
Dynamical Simulation of Planar Systems With Changing Contacts Using Configuration Spaces
J. Mech. Des (June,1998)
A Computational Approach to Conley’s Decomposition Theorem
J. Comput. Nonlinear Dynam (October,2006)
Related Chapters
Accelerate the Colorization of Grayscale Video Based on CUDA
International Conference on Computer Technology and Development, 3rd (ICCTD 2011)
Using a Circular Lindenmayer-System to Create Polyphonic Music Compositions in Real Time
Intelligent Engineering Systems Through Artificial Neural Networks, Volume 17
Research and Implementation of Signal Detection Algorithm in MIMO System
International Conference on Advanced Computer Theory and Engineering (ICACTE 2009)