This research provides a prototype of a computer-generated harp, using physical string vibrations with haptic feedback in an augmented reality environment. The individuals, immersed in an augmented reality environment using a head mounted display, play the virtual harp with the Phantom Omni haptic device receiving realistic interactions from the strings of the harp. Most previous musical instruments research only provides feedback in the form of visual and audio cues, but not haptic cues. The proposed project is designed to provide individuals with all three forms of cues for interacting with a computer-generated harp. This computer-generated harp is modeled as a realistic harp and includes physics for string vibrations to provide the individuals a traditional instrument-like interaction. This prototype will be applied towards interactive musical experiences and development of skills during music therapy for individuals with disabilities.
- Design Engineering Division and Computers and Information in Engineering Division
A Virtual Harp With Physical String Vibrations in an Augmented Reality Environment
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Taylor, T, Smith, S, & Suh, D. "A Virtual Harp With Physical String Vibrations in an Augmented Reality Environment." Proceedings of the ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. Volume 2: 27th Computers and Information in Engineering Conference, Parts A and B. Las Vegas, Nevada, USA. September 4–7, 2007. pp. 1123-1130. ASME. https://doi.org/10.1115/DETC2007-35408
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