In recent years, there is an increasing interest in developing geometric algorithms for kinematic computations. The aim of this paper is to present the notion of projective convexity as a key element for a new framework for kinematic geometry, that allows for the development of more elegant and efficient algorithms for geometric computations with kinematic applications. The resulting framework, called computational kinematic geometry, is developed by combining the oriented projective geometry with the kinematic geometry of rigid body motions.
Volume Subject Area:
Mechanisms and Robotics
This content is only available via PDF.
Copyright © 2002
by ASME
You do not currently have access to this content.