Abstract

In this paper we present issues to be considered by those who are interested in setting up a practical Virtual Reality (VR) system for virtual prototyping. The considerations discussed in this paper are based on lessons learned in a virtual prototyping implementation project undertaken with an industrial partner. We propose a classification of virtual prototyping applications into two main categories, which provide the basis for a simple tool that, although subjective, can serve as a decision-making aid in selecting a VR system for particular tasks, or in determining which VR tasks to attempt with a given system.

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