Abstract

A method to simulate the interactions between kinematic pairs (meshing gears, cams and followers, Geneva mechanisms, etc.) has been described in an earlier paper (Gupta and Jakiela, 1992a). This second paper, through several examples, demonstrates how our representations and algorithms for kinematic simulation and shape synthesis facilitate subsequent reasoning for design tasks. Included are examples of a complex industrially relevant simulation, shape optimization motivated by kinematic behavior, and extensions of the approach for non-fixed-axis members.

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