This investigation explores the methodology, using various computational tools and processes, involved in designing the fuselage of an aircraft. The design begins using 3-Dimensional modeling software and a basic understanding of aerodynamics. The form of the aircraft is built using only a few simple features and is then ready for the meshing process. Picking a simple tetrahedral mesh, rather than a more complicated hexahedral mesh, will allow this process to proceed even faster and also requires only a basic understanding of meshing. Once the geometry is completed the mesh may be moved into Computational Fluid Dynamics software and a wind tunnel simulation can be preformed. Developing a connection between each of these steps will allow the design to be manipulated in many different ways.

This content is only available via PDF.
You do not currently have access to this content.