This paper describes a 2D bristle contact friction model which is capable of modeling and simulating frictional behavior in both sliding and sticking regimes occurring in general 3D rigid-body contact. The model extends the 1D integrated bristle friction model to a 2D space by allowing the “bristle spring” to not only stretch along the direction of the relative velocity but also rotate due to the direction change of the velocity or motion trend in the common tangential plane of the contacting surfaces involved at the contact point of interest. With such an extension, the resulting friction model can be readily used to compute 3D contact friction forces in both sticking and sliding regimes for a general 3D contact dynamics model working with a multibody dynamics simulation application. Several simulation examples are provided to demonstrate the effectiveness of the model for predicting the experimentally seen frictional behavior such as sticking, stickslip, and sliding.

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